Elemental Hero Deck Breakdown

Main Deck

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Need 28 UR

    UR Rarity
    Crystal Beast Rainbow Dragon3 card
    UR Rarity
    Kurikara Divincarnate1 card
    UR Rarity
    Rainbow Dragon2 card
    UR Rarity
    Rainbow Overdragon1 card
     Rarity
    Snake-Eyes Doomed Dragon2 card
    UR Rarity
    Ultimate Crystal Rainbow Dragon Overdrive1 card
    UR Rarity
    Borreload Dragon1 card
     Rarity
    Cosmic Tree Irmistil1 card
    UR Rarity
    Elemental HERO Neos1 card
    UR Rarity
    Clear Wing Synchro Dragon1 card
    UR Rarity
    Hi-Speedroid Chanbara1 card
    UR Rarity
    Psychic End Punisher1 card
    UR Rarity
    Ash Blossom & Joyous Spring3 card
    UR Rarity
    Divine Arsenal AA-ZEUS - Sky Thunder1 card
    UR Rarity
    Crystal Bond2 card
    UR Rarity
    Golden Rule2 card
    UR Rarity
    Harpie's Feather Duster1 card
    UR Rarity
    Neos Fusion1 card
    UR Rarity
    Raigeki1 card
    UR Rarity
    Draco-Utopian Aura1 card

    Main: 55 Extra: 16

    N Rarity
    2 cardCrystal Beast Amber Mammoth
    N Rarity
    2 cardCrystal Beast Amber Mammoth
    Crystal Beast Amber Mammoth
    EARTH 4
    Crystal Beast Amber Mammoth
    • ATK:

    • 1700

    • DEF:

    • 1600


    When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


    N Rarity
    1 cardCrystal Beast Amethyst Cat
    N Rarity
    1 cardCrystal Beast Amethyst Cat
    Crystal Beast Amethyst Cat
    EARTH 3
    Crystal Beast Amethyst Cat
    • ATK:

    • 1200

    • DEF:

    • 400


    This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


    N Rarity
    1 cardCrystal Beast Cobalt Eagle
    N Rarity
    1 cardCrystal Beast Cobalt Eagle
    Crystal Beast Cobalt Eagle
    WIND 4
    Crystal Beast Cobalt Eagle
    • ATK:

    • 1400

    • DEF:

    • 800


    Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


    N Rarity
    1 cardCrystal Beast Emerald Tortoise
    N Rarity
    1 cardCrystal Beast Emerald Tortoise
    Crystal Beast Emerald Tortoise
    WATER 3
    Crystal Beast Emerald Tortoise
    • ATK:

    • 600

    • DEF:

    • 2000


    Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


    UR Rarity
    3 cardCrystal Beast Rainbow Dragon
    UR Rarity
    3 cardCrystal Beast Rainbow Dragon
    Crystal Beast Rainbow Dragon
    LIGHT 8
    Crystal Beast Rainbow Dragon
    • ATK:

    • 3000

    • DEF:

    • 0


    If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


    N Rarity
    2 cardCrystal Beast Ruby Carbuncle
    N Rarity
    2 cardCrystal Beast Ruby Carbuncle
    Crystal Beast Ruby Carbuncle
    LIGHT 3
    Crystal Beast Ruby Carbuncle
    • ATK:

    • 300

    • DEF:

    • 300


    When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    R Rarity
    3 cardCrystal Beast Sapphire Pegasus
    R Rarity
    3 cardCrystal Beast Sapphire Pegasus
    Crystal Beast Sapphire Pegasus
    WIND 4
    Crystal Beast Sapphire Pegasus
    • ATK:

    • 1800

    • DEF:

    • 1200


    When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    N Rarity
    1 cardCrystal Beast Topaz Tiger
    N Rarity
    1 cardCrystal Beast Topaz Tiger
    Crystal Beast Topaz Tiger
    EARTH 4
    Crystal Beast Topaz Tiger
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


    UR Rarity
    1 cardKurikara Divincarnate
    UR Rarity
    1 cardKurikara Divincarnate
    Kurikara Divincarnate
    FIRE 1
    Kurikara Divincarnate
    • ATK:

    • 1500

    • DEF:

    • 1500


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


    UR Rarity
    2 cardRainbow Dragon
    UR Rarity
    2 cardRainbow Dragon
    Rainbow Dragon
    LIGHT 10
    Rainbow Dragon
    • ATK:

    • 4000

    • DEF:

    • 0


    (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


    UR Rarity
    1 cardElemental HERO Neos
    UR Rarity
    1 cardElemental HERO Neos
    Elemental HERO Neos
    LIGHT 7
    Elemental HERO Neos
    • ATK:

    • 2500

    • DEF:

    • 2000


    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


    R Rarity
    2 cardCrystal Keeper
    R Rarity
    2 cardCrystal Keeper
    Crystal Keeper
    FIRE 42
    Crystal Keeper
    • ATK:

    • 1500

    • DEF:

    • 1800


    [ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


    R Rarity
    2 cardCrystal Master
    R Rarity
    2 cardCrystal Master
    Crystal Master
    DARK 35
    Crystal Master
    • ATK:

    • 1300

    • DEF:

    • 1000


    [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    SR Rarity
    1 cardYamatako Orochi
    SR Rarity
    1 cardYamatako Orochi
    Yamatako Orochi
    WATER 1
    Yamatako Orochi
    • ATK:

    • 0

    • DEF:

    • 800


    This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ● 8 or lower: Gains 800 ATK/DEF. ● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.


    SR Rarity
    1 cardAncient City - Rainbow Ruins
    SR Rarity
    1 cardAncient City - Rainbow Ruins
    Ancient City - Rainbow Ruins
    Spell Field
    Ancient City - Rainbow Ruins

      You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


      N Rarity
      3 cardAwakening of the Crystal Ultimates
      N Rarity
      3 cardAwakening of the Crystal Ultimates
      Awakening of the Crystal Ultimates
      Spell Quick
      Awakening of the Crystal Ultimates

        Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


        SR Rarity
        2 cardCosmic Cyclone
        SR Rarity
        2 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          2 cardCrystal Bond
          UR Rarity
          2 cardCrystal Bond
          Crystal Bond
          Spell Normal
          Crystal Bond

            Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


            SR Rarity
            1 cardFuture Fusion
            SR Rarity
            1 cardFuture Fusion
            Future Fusion
            Spell Continuous
            Future Fusion

              During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


              UR Rarity
              2 cardGolden Rule
              UR Rarity
              2 cardGolden Rule
              Golden Rule
              Spell Equip
              Golden Rule

                (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardNeos Fusion
                  UR Rarity
                  1 cardNeos Fusion
                  Neos Fusion
                  Spell Normal
                  Neos Fusion

                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                    UR Rarity
                    1 cardRaigeki
                    UR Rarity
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      SR Rarity
                      3 cardRainbow Bridge
                      SR Rarity
                      3 cardRainbow Bridge
                      Rainbow Bridge
                      Spell Normal
                      Rainbow Bridge

                        Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                        SR Rarity
                        3 cardRainbow Bridge of the Heart
                        SR Rarity
                        3 cardRainbow Bridge of the Heart
                        Rainbow Bridge of the Heart
                        Spell Continuous
                        Rainbow Bridge of the Heart

                          During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                          R Rarity
                          2 cardCrystal Brilliance
                          R Rarity
                          2 cardCrystal Brilliance
                          Crystal Brilliance
                          Trap Continuous
                          Crystal Brilliance

                            You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.


                            R Rarity
                            2 cardCrystal Conclave
                            R Rarity
                            2 cardCrystal Conclave
                            Crystal Conclave
                            Trap Continuous
                            Crystal Conclave

                              Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                              SR Rarity
                              2 cardCrystal Miracle
                              SR Rarity
                              2 cardCrystal Miracle
                              Crystal Miracle
                              Trap Counter
                              Crystal Miracle

                                When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                UR Rarity
                                1 cardDraco-Utopian Aura
                                UR Rarity
                                1 cardDraco-Utopian Aura
                                Draco-Utopian Aura
                                Trap Counter
                                Draco-Utopian Aura

                                  When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                  SR Rarity
                                  1 cardRainbow Life
                                  SR Rarity
                                  1 cardRainbow Life
                                  Rainbow Life
                                  Trap Normal
                                  Rainbow Life

                                    Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                    SR Rarity
                                    1 cardUltimate Crystal Magic
                                    SR Rarity
                                    1 cardUltimate Crystal Magic
                                    Ultimate Crystal Magic
                                    Trap Normal
                                    Ultimate Crystal Magic

                                      When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.


                                      SR Rarity
                                      1 cardRainbow Neos
                                      SR Rarity
                                      1 cardRainbow Neos
                                      Rainbow Neos
                                      LIGHT 10
                                      Rainbow Neos
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3000


                                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                      UR Rarity
                                      1 cardRainbow Overdragon
                                      UR Rarity
                                      1 cardRainbow Overdragon
                                      Rainbow Overdragon
                                      LIGHT 12
                                      Rainbow Overdragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                       Rarity
                                      2 cardSnake-Eyes Doomed Dragon
                                       Rarity
                                      2 cardSnake-Eyes Doomed Dragon
                                      Snake-Eyes Doomed Dragon
                                      FIRE 8
                                      Snake-Eyes Doomed Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                      UR Rarity
                                      1 cardUltimate Crystal Rainbow Dragon Overdrive
                                      UR Rarity
                                      1 cardUltimate Crystal Rainbow Dragon Overdrive
                                      Ultimate Crystal Rainbow Dragon Overdrive
                                      LIGHT 12
                                      Ultimate Crystal Rainbow Dragon Overdrive
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                      UR Rarity
                                      1 cardBorreload Dragon
                                      UR Rarity
                                      1 cardBorreload Dragon
                                      Borreload Dragon
                                      DARK
                                      Borreload Dragon
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                       Rarity
                                      1 cardCosmic Tree Irmistil
                                       Rarity
                                      1 cardCosmic Tree Irmistil
                                      Cosmic Tree Irmistil
                                      EARTH
                                      Cosmic Tree Irmistil
                                      • ATK:

                                      • 2000

                                      • LINK-5

                                      Link Arrow:

                                      Top-Left

                                      Left

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                                      N Rarity
                                      1 cardGeonator Transverser
                                      N Rarity
                                      1 cardGeonator Transverser
                                      Geonator Transverser
                                      EARTH
                                      Geonator Transverser
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                      SR Rarity
                                      1 cardSorcerer of Sebek
                                      SR Rarity
                                      1 cardSorcerer of Sebek
                                      Sorcerer of Sebek
                                      WATER
                                      Sorcerer of Sebek
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.


                                      UR Rarity
                                      1 cardClear Wing Synchro Dragon
                                      UR Rarity
                                      1 cardClear Wing Synchro Dragon
                                      Clear Wing Synchro Dragon
                                      WIND 7
                                      Clear Wing Synchro Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                      UR Rarity
                                      1 cardHi-Speedroid Chanbara
                                      UR Rarity
                                      1 cardHi-Speedroid Chanbara
                                      Hi-Speedroid Chanbara
                                      WIND 5
                                      Hi-Speedroid Chanbara
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


                                      UR Rarity
                                      1 cardPsychic End Punisher
                                      UR Rarity
                                      1 cardPsychic End Punisher
                                      Psychic End Punisher
                                      LIGHT 11
                                      Psychic End Punisher
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                      SR Rarity
                                      1 cardChronomaly Crystal Chrononaut
                                      SR Rarity
                                      1 cardChronomaly Crystal Chrononaut
                                      Chronomaly Crystal Chrononaut
                                      LIGHT
                                      Chronomaly Crystal Chrononaut
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1000


                                      2 Level 3 monsters Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.


                                      SR Rarity
                                      1 cardDiamond Dire Wolf
                                      SR Rarity
                                      1 cardDiamond Dire Wolf
                                      Diamond Dire Wolf
                                      EARTH
                                      Diamond Dire Wolf
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      R Rarity
                                      1 cardNumber 52: Diamond Crab King
                                      R Rarity
                                      1 cardNumber 52: Diamond Crab King
                                      Number 52: Diamond Crab King
                                      EARTH
                                      Number 52: Diamond Crab King
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 3000


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                                      master-duel
                                      Elemental Hero
                                      5







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