Elemental Hero Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Battle Fader
R Rarity
Battle Fader
R Rarity
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

R Rarity
Blackwing - Bora the Spear
R Rarity
Blackwing - Bora the Spear
R Rarity
Blackwing - Bora the Spear
DARK 4
Blackwing - Bora the Spear
  • ATK:

  • 1700

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.

R Rarity
Blackwing - Kalut the Moon Shadow
R Rarity
Blackwing - Kalut the Moon Shadow
R Rarity
Blackwing - Kalut the Moon Shadow
DARK 3
Blackwing - Kalut the Moon Shadow
  • ATK:

  • 1400

  • DEF:

  • 1000


During either player's Damage Step, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the end of this turn.

R Rarity
Blackwing - Shura the Blue Flame
R Rarity
Blackwing - Shura the Blue Flame
R Rarity
Blackwing - Shura the Blue Flame
DARK 4
Blackwing - Shura the Blue Flame
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.

R Rarity
Blackwing - Sirocco the Dawn
R Rarity
Blackwing - Sirocco the Dawn
R Rarity
Blackwing - Sirocco the Dawn
DARK 5
Blackwing - Sirocco the Dawn
  • ATK:

  • 2000

  • DEF:

  • 900


If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.

R Rarity
Cyber Valley
R Rarity
Cyber Valley
R Rarity
Cyber Valley
LIGHT 1
Cyber Valley
  • ATK:

  • 0

  • DEF:

  • 0


You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

R Rarity
Doomcaliber Knight
R Rarity
Doomcaliber Knight
R Rarity
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

N Rarity
Evil HERO Infernal Prodigy
N Rarity
Evil HERO Infernal Prodigy
N Rarity
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

SR Rarity
Injection Fairy Lily
SR Rarity
Injection Fairy Lily
SR Rarity
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.

SR Rarity
Lumina, Lightsworn Summoner
SR Rarity
Lumina, Lightsworn Summoner
SR Rarity
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

R Rarity
Necro Gardna
R Rarity
Necro Gardna
R Rarity
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

R Rarity
Snowman Eater
R Rarity
Snowman Eater
R Rarity
Snowman Eater
WATER 3
Snowman Eater
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.

N Rarity
Winged Rhynos
N Rarity
Winged Rhynos
N Rarity
Winged Rhynos
WIND 4
Winged Rhynos
  • ATK:

  • 1800

  • DEF:

  • 500


During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.

R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

N Rarity
Crusader of Endymion
N Rarity
Crusader of Endymion
N Rarity
Crusader of Endymion
LIGHT 4
Crusader of Endymion
  • ATK:

  • 1900

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

R Rarity
Blackwing - Blizzard the Far North
R Rarity
Blackwing - Blizzard the Far North
R Rarity
Blackwing - Blizzard the Far North
DARK 2
Blackwing - Blizzard the Far North
  • ATK:

  • 1300

  • DEF:

  • 0


Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position.

R Rarity
Krebons
R Rarity
Krebons
R Rarity
Krebons
DARK 2
Krebons
  • ATK:

  • 1200

  • DEF:

  • 400


When this card is targeted for an attack: You can pay 800 LP; negate the attack.

N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

N Rarity
Quickdraw Synchron
N Rarity
Quickdraw Synchron
N Rarity
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.

R Rarity
Burden of the Mighty
R Rarity
Burden of the Mighty
R Rarity
Burden of the Mighty
Spell Continuous
Burden of the Mighty

    Each face-up monster your opponent controls loses 100 ATK x its own Level.

    R Rarity
    Hammer Shot
    R Rarity
    Hammer Shot
    R Rarity
    Hammer Shot
    Spell Normal
    Hammer Shot

      Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)

      N Rarity
      Shield Crush
      N Rarity
      Shield Crush
      N Rarity
      Shield Crush
      Spell Normal
      Shield Crush

        Target 1 Defense Position monster on the field; destroy that target.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          R Rarity
          Compulsory Evacuation Device
          R Rarity
          Compulsory Evacuation Device
          R Rarity
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            R Rarity
            Dust Tornado
            R Rarity
            Dust Tornado
            R Rarity
            Dust Tornado
            Trap Normal
            Dust Tornado

              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

              R Rarity
              Fiendish Chain
              R Rarity
              Fiendish Chain
              R Rarity
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

                SR Rarity
                Magic Cylinder
                SR Rarity
                Magic Cylinder
                SR Rarity
                Magic Cylinder
                Trap Normal
                Magic Cylinder

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    N Rarity
                    Trap Hole
                    N Rarity
                    Trap Hole
                    N Rarity
                    Trap Hole
                    Trap Normal
                    Trap Hole

                      When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

                      N Rarity
                      Waboku
                      N Rarity
                      Waboku
                      N Rarity
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                        Extra Deck

                        N Rarity
                        Musician King
                        N Rarity
                        Musician King
                        N Rarity
                        Musician King
                        LIGHT 5
                        Musician King
                        • ATK:

                        • 1750

                        • DEF:

                        • 1500


                        "Witch of the Black Forest" + "Lady of Faith"

                        SR Rarity
                        Ally of Justice Catastor
                        SR Rarity
                        Ally of Justice Catastor
                        SR Rarity
                        Ally of Justice Catastor
                        DARK 5
                        Ally of Justice Catastor
                        • ATK:

                        • 2200

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                        SR Rarity
                        Blackwing Armed Wing
                        SR Rarity
                        Blackwing Armed Wing
                        SR Rarity
                        Blackwing Armed Wing
                        DARK 6
                        Blackwing Armed Wing
                        • ATK:

                        • 2300

                        • DEF:

                        • 1000


                        1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.

                        R Rarity
                        Blackwing Armor Master
                        R Rarity
                        Blackwing Armor Master
                        R Rarity
                        Blackwing Armor Master
                        DARK 7
                        Blackwing Armor Master
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.

                        UR Rarity
                        Colossal Fighter
                        UR Rarity
                        Colossal Fighter
                        UR Rarity
                        Colossal Fighter
                        DARK 8
                        Colossal Fighter
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

                        N Rarity
                        Doomkaiser Dragon
                        N Rarity
                        Doomkaiser Dragon
                        N Rarity
                        Doomkaiser Dragon
                        FIRE 6
                        Doomkaiser Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1500


                        "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.

                        N Rarity
                        Gaia Knight, the Force of Earth
                        N Rarity
                        Gaia Knight, the Force of Earth
                        N Rarity
                        Gaia Knight, the Force of Earth
                        EARTH 6
                        Gaia Knight, the Force of Earth
                        • ATK:

                        • 2600

                        • DEF:

                        • 800


                        1 Tuner + 1 or more non-Tuner monsters

                        R Rarity
                        Iron Chain Dragon
                        R Rarity
                        Iron Chain Dragon
                        R Rarity
                        Iron Chain Dragon
                        EARTH 6
                        Iron Chain Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

                        R Rarity
                        Magical Android
                        R Rarity
                        Magical Android
                        R Rarity
                        Magical Android
                        LIGHT 5
                        Magical Android
                        • ATK:

                        • 2400

                        • DEF:

                        • 1700


                        1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

                        N Rarity
                        Revived King Ha Des
                        N Rarity
                        Revived King Ha Des
                        N Rarity
                        Revived King Ha Des
                        DARK 6
                        Revived King Ha Des
                        • ATK:

                        • 2450

                        • DEF:

                        • 0


                        "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.

                        Need 16 UR

                        UR Rarity
                        Elemental HERO Stratos1 card
                        UR Rarity
                        Masked HERO Dark Law2 card
                        UR Rarity
                        Blade Armor Ninja1 card
                        UR Rarity
                        Number 101: Silent Honor ARK1 card
                        UR Rarity
                        A Hero Lives2 card
                        UR Rarity
                        Heavy Storm1 card
                        UR Rarity
                        Monster Reborn1 card
                        UR Rarity
                        Reinforcement of the Army1 card
                         Rarity
                        Soul Charge1 card
                        UR Rarity
                        Super Polymerization1 card
                        UR Rarity
                        Upstart Goblin3 card
                        UR Rarity
                        Solemn Judgment1 card

                        Main: 40 Extra: 15

                        N Rarity
                        1 cardElemental HERO Bubbleman
                        N Rarity
                        1 cardElemental HERO Bubbleman
                        Elemental HERO Bubbleman
                        WATER 4
                        Elemental HERO Bubbleman
                        • ATK:

                        • 800

                        • DEF:

                        • 1200


                        If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


                        SR Rarity
                        3 cardElemental HERO Shadow Mist
                        SR Rarity
                        3 cardElemental HERO Shadow Mist
                        Elemental HERO Shadow Mist
                        DARK 4
                        Elemental HERO Shadow Mist
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                        UR Rarity
                        1 cardElemental HERO Stratos
                        UR Rarity
                        1 cardElemental HERO Stratos
                        Elemental HERO Stratos
                        WIND 4
                        Elemental HERO Stratos
                        • ATK:

                        • 1800

                        • DEF:

                        • 300


                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                        SR Rarity
                        1 cardGoblindbergh
                        SR Rarity
                        1 cardGoblindbergh
                        Goblindbergh
                        EARTH 4
                        Goblindbergh
                        • ATK:

                        • 1400

                        • DEF:

                        • 0


                        When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


                        SR Rarity
                        2 cardSummoner Monk
                        SR Rarity
                        2 cardSummoner Monk
                        Summoner Monk
                        DARK 4
                        Summoner Monk
                        • ATK:

                        • 800

                        • DEF:

                        • 1600


                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                        SR Rarity
                        1 cardElemental HERO Neos Alius
                        SR Rarity
                        1 cardElemental HERO Neos Alius
                        Elemental HERO Neos Alius
                        LIGHT 4
                        Elemental HERO Neos Alius
                        • ATK:

                        • 1900

                        • DEF:

                        • 1300


                        This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


                        UR Rarity
                        2 cardA Hero Lives
                        UR Rarity
                        2 cardA Hero Lives
                        A Hero Lives
                        Spell Normal
                        A Hero Lives

                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                          R Rarity
                          1 cardBook of Moon
                          R Rarity
                          1 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            SR Rarity
                            1 cardDark Hole
                            SR Rarity
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              SR Rarity
                              3 cardE - Emergency Call
                              SR Rarity
                              3 cardE - Emergency Call
                              E - Emergency Call
                              Spell Normal
                              E - Emergency Call

                                Add 1 "Elemental HERO" monster from your Deck to your hand.


                                UR Rarity
                                1 cardHeavy Storm
                                UR Rarity
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  SR Rarity
                                  3 cardMask Change
                                  SR Rarity
                                  3 cardMask Change
                                  Mask Change
                                  Spell Quick
                                  Mask Change

                                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                    SR Rarity
                                    1 cardMask Change II
                                    SR Rarity
                                    1 cardMask Change II
                                    Mask Change II
                                    Spell Quick
                                    Mask Change II

                                      Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                      R Rarity
                                      1 cardMiracle Fusion
                                      R Rarity
                                      1 cardMiracle Fusion
                                      Miracle Fusion
                                      Spell Normal
                                      Miracle Fusion

                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                        UR Rarity
                                        1 cardMonster Reborn
                                        UR Rarity
                                        1 cardMonster Reborn
                                        Monster Reborn
                                        Spell Normal
                                        Monster Reborn

                                          Target 1 monster in either GY; Special Summon it.




                                          Tag(s):

                                          R Rarity
                                          2 cardMystical Space Typhoon
                                          R Rarity
                                          2 cardMystical Space Typhoon
                                          Mystical Space Typhoon
                                          Spell Quick
                                          Mystical Space Typhoon

                                            Target 1 Spell/Trap on the field; destroy that target.


                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                               Rarity
                                              1 cardSoul Charge
                                               Rarity
                                              1 cardSoul Charge
                                              Soul Charge
                                              Spell Normal
                                              Soul Charge

                                                Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                                UR Rarity
                                                1 cardSuper Polymerization
                                                UR Rarity
                                                1 cardSuper Polymerization
                                                Super Polymerization
                                                Spell Quick
                                                Super Polymerization

                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardUpstart Goblin
                                                  UR Rarity
                                                  3 cardUpstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    SR Rarity
                                                    2 cardBreakthrough Skill
                                                    SR Rarity
                                                    2 cardBreakthrough Skill
                                                    Breakthrough Skill
                                                    Trap Normal
                                                    Breakthrough Skill

                                                      Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                                      SR Rarity
                                                      1 cardCall of the Haunted
                                                      SR Rarity
                                                      1 cardCall of the Haunted
                                                      Call of the Haunted
                                                      Trap Continuous
                                                      Call of the Haunted

                                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                        R Rarity
                                                        2 cardCompulsory Evacuation Device
                                                        R Rarity
                                                        2 cardCompulsory Evacuation Device
                                                        Compulsory Evacuation Device
                                                        Trap Normal
                                                        Compulsory Evacuation Device

                                                          Target 1 monster on the field; return that target to the hand.


                                                          SR Rarity
                                                          1 cardMirror Force
                                                          SR Rarity
                                                          1 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            UR Rarity
                                                            1 cardSolemn Judgment
                                                            UR Rarity
                                                            1 cardSolemn Judgment
                                                            Solemn Judgment
                                                            Trap Counter
                                                            Solemn Judgment

                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardSolemn Warning
                                                              SR Rarity
                                                              1 cardSolemn Warning
                                                              Solemn Warning
                                                              Trap Counter
                                                              Solemn Warning

                                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                Tag(s):

                                                                R Rarity
                                                                1 cardTorrential Tribute
                                                                R Rarity
                                                                1 cardTorrential Tribute
                                                                Torrential Tribute
                                                                Trap Normal
                                                                Torrential Tribute

                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                  SR Rarity
                                                                  1 cardElemental HERO Absolute Zero
                                                                  SR Rarity
                                                                  1 cardElemental HERO Absolute Zero
                                                                  Elemental HERO Absolute Zero
                                                                  WATER 8
                                                                  Elemental HERO Absolute Zero
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                  SR Rarity
                                                                  1 cardElemental HERO Escuridao
                                                                  SR Rarity
                                                                  1 cardElemental HERO Escuridao
                                                                  Elemental HERO Escuridao
                                                                  DARK 8
                                                                  Elemental HERO Escuridao
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                                  SR Rarity
                                                                  1 cardElemental HERO Gaia
                                                                  SR Rarity
                                                                  1 cardElemental HERO Gaia
                                                                  Elemental HERO Gaia
                                                                  EARTH 6
                                                                  Elemental HERO Gaia
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 2600


                                                                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                  SR Rarity
                                                                  1 cardElemental HERO Great Tornado
                                                                  SR Rarity
                                                                  1 cardElemental HERO Great Tornado
                                                                  Elemental HERO Great Tornado
                                                                  WIND 8
                                                                  Elemental HERO Great Tornado
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2200


                                                                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                                  SR Rarity
                                                                  1 cardElemental HERO The Shining
                                                                  SR Rarity
                                                                  1 cardElemental HERO The Shining
                                                                  Elemental HERO The Shining
                                                                  LIGHT 8
                                                                  Elemental HERO The Shining
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2100


                                                                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                                  SR Rarity
                                                                  1 cardMasked HERO Acid
                                                                  SR Rarity
                                                                  1 cardMasked HERO Acid
                                                                  Masked HERO Acid
                                                                  WATER 8
                                                                  Masked HERO Acid
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2100


                                                                  Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                                  UR Rarity
                                                                  2 cardMasked HERO Dark Law
                                                                  UR Rarity
                                                                  2 cardMasked HERO Dark Law
                                                                  Masked HERO Dark Law
                                                                  DARK 6
                                                                  Masked HERO Dark Law
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                  R Rarity
                                                                  1 cardMasked HERO Dian
                                                                  R Rarity
                                                                  1 cardMasked HERO Dian
                                                                  Masked HERO Dian
                                                                  EARTH 8
                                                                  Masked HERO Dian
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 3000


                                                                  Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                                  R Rarity
                                                                  1 cardMasked HERO Divine Wind
                                                                  R Rarity
                                                                  1 cardMasked HERO Divine Wind
                                                                  Masked HERO Divine Wind
                                                                  WIND 8
                                                                  Masked HERO Divine Wind
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 1900


                                                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                                  N Rarity
                                                                  1 cardMasked HERO Koga
                                                                  N Rarity
                                                                  1 cardMasked HERO Koga
                                                                  Masked HERO Koga
                                                                  LIGHT 8
                                                                  Masked HERO Koga
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1800


                                                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                                                  UR Rarity
                                                                  1 cardBlade Armor Ninja
                                                                  UR Rarity
                                                                  1 cardBlade Armor Ninja
                                                                  Blade Armor Ninja
                                                                  WIND
                                                                  Blade Armor Ninja
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1000


                                                                  2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                                                  SR Rarity
                                                                  1 cardHeroic Champion - Gandiva
                                                                  SR Rarity
                                                                  1 cardHeroic Champion - Gandiva
                                                                  Heroic Champion - Gandiva
                                                                  EARTH
                                                                  Heroic Champion - Gandiva
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1800


                                                                  2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


                                                                  UR Rarity
                                                                  1 cardNumber 101: Silent Honor ARK
                                                                  UR Rarity
                                                                  1 cardNumber 101: Silent Honor ARK
                                                                  Number 101: Silent Honor ARK
                                                                  WATER
                                                                  Number 101: Silent Honor ARK
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1000


                                                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                  R Rarity
                                                                  1 cardNumber 52: Diamond Crab King
                                                                  R Rarity
                                                                  1 cardNumber 52: Diamond Crab King
                                                                  Number 52: Diamond Crab King
                                                                  EARTH
                                                                  Number 52: Diamond Crab King
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".



                                                                  ELEMENTAL HERO Decks in MASTER DUEL

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